There’s one thing at my childhood I will never forget, it was when my cousin came over and brought a PS1 game to play with my older brothers. Obviously my gaming curiosity peaked and had to check it out, I happened to walk in and watch from the very moment Leon’s head arches up and see’s THAT LICKER staring back down at him…my eyes widened and I was introduced to Resident Evil.
From playing it I always couldn’t quite figure something out, I know what zombies were and how they worked and that humans turn into them, but what about Lickers. What was a Licker pre T-virus?
I just had to find out…and the results were…interesting…
Side Quests, a term I had not really heard of until the PS3 came out and I bought my first
Assassin’s Creed game. Gaming has changed so much, in particular with open world games Like Fallout, that the main campaign according to developers is not enough content within it to get the full experience of these games…enter side quests. Side quests are missions, or tasks you complete that have no irrevocable effect on the main story and can be completely unrelated to the focus of the game. However what they generally offer (at least in Fallout 4) is experience, new weapons, armor or items, even a mild story-esque mission of its own to improve the overall experience of your gameplay.