Cute. Fun. Mysterious
What a great game to play, after more than one failed recording (all of my own fault) I almost gave up playing, but I am so glad I didn’t as this was so much fun when I really got into it. Playing as Alexis in a robot filled world you decide to go on a search for the mystical human, switching a story up from perhaps playing as a human searching for some other mythical creature.
Simple. Upbeat. Challenging.
These are how I would describe the above game, designed and created by indie developer DarkBloodbane, L.I.F.T is a retro style shooter where you must take out the evil robot group (Falcor) protecting skyscrapers as you ascend in the elevator.
Everyone has a first game, whatever console it was on, everyone remembers the first game they ever played and for me that was Wonder Boy 3 The Dragons Trap. Released on the SEGA Master System I remember sitting on my living room floor with my older brothers trying to navigate through the different areas of the game, defeating monsters and changing forms. Then, quite a few years later I saw it on the Virtual Console on the Wii and I jumped at the chance to play it again, bringing back all the nostalgia and enjoyment I had when I was young. And not all games stand the test of time…but this did and now, in April 2017 it is coming back once more in an all new remake! Here’s why I think it deserves the remake and why it stands the test of time.
There’s no secret way of getting past the toughest boss in Undertale (genocide run), all I can show you is how I did it. All I will say is that you learn from defeat, learn his moves, learn when to dodge, learn when to move, learn when to hit and most importantly…be patient because one way or another….YOUR GONNA HAVE A BAD TIME!
There’s one thing at my childhood I will never forget, it was when my cousin came over and brought a PS1 game to play with my older brothers. Obviously my gaming curiosity peaked and had to check it out, I happened to walk in and watch from the very moment Leon’s head arches up and see’s THAT LICKER staring back down at him…my eyes widened and I was introduced to Resident Evil.
From playing it I always couldn’t quite figure something out, I know what zombies were and how they worked and that humans turn into them, but what about Lickers. What was a Licker pre T-virus?
I just had to find out…and the results were…interesting…
I just want to start this blog by saying that I am not a massive player of fighting games. The only ones I have ever owned include:
- Street Fighter 2 (Mega Drive & Wii)
- Street Fighter 4 (PS3)
- Soul Caliber 2 (Gamecube)
Now everyone knows that Street Fighter 2 is and always will be the best fighting game ever made and I am not disputing that at all. However one fighting game I think that was in the shadow of the more popular franchises like Street Fighter and Tekken was Soul Caliber 2 and this game was probably the fighting game I have spent the most time on in my entire life. Released on the PS2, Gamecube and Xbox I didn’t realise what a good game it was until I was about 1 week into playing it. And truth be told the only reason I bought it was due to my passion for Legend of Zelda and Link who was the bonus character for the Gamecube version.
From growing up with games like Metal Gear Solid, The Legend of Zelda to more recent titles such as The Last of Us and Assassins Creed, I have experienced some of the most insightful and complex storylines ever thought up. From convoluted editing of real history to off the wall fantasy worlds, I have on more than one occasion been lost in games and locations like Hyrule and post apocalyptic America. So it saddens me to say that the more and more new games that come out, seem to have lost a serious focus on the story line of a game. For me its the whole reason you play a game (or at least an RPG), to step into the shoes of a hero and have that one main mission to complete. With the introduction of so many open world games, this has also hindered the focus on storylines, with the attention shifting to shoving as many side quests into a game as possible, much to most OCD players annoyance (such as myself).
However I am happy to say that Bethesda did not drop the storyline ball with Fallout 4, as I once again got lost in my characters emotions and could not wait for the moment I found my son again…